Meta is partnering with NBCUniversal to bring the Peacock app to the metaverse, and to integrate virtual spaces from The Office, Universal Studios’ Halloween Horror Nights, certain Dreamworks content, and others. Zuckerberg detailed the work that his team has put in to creating a diverse selection of skin tones, facial features, abilities, and personal styles for avatars. The team later showed us an even more advanced and truly impressive "codec" avatar currently in progress at Reality Labs. Zuckerberg showed off his own avatar, which indeed seemed more lifelike, communicative, and emotional than the current design. Mock-ups of how Meta envisions avatar use across its properties. "Because avatars can now show non-verbal cues like eye contact and facial expressions, meetings in Workrooms will give you a much greater sense of 'being there' than traditional video calls," says a company blog post. As we mentioned above, the Meta Quest Pro’s inward-facing sensors will allow for eye tracking and facial expressions that will be reflected in your digital avatar. Meta introduced new avatars that are a step up from the floating eggs we currently wander around Horizon Worlds in. There will also be four types of "personal environments" on top of which you can overlay three virtual screens to create a virtual reality workspace. Meta's existing Workroom product will add a breakout group feature, sticky notes for virtual whiteboards already available in the program, and integration with Zoom. You'll also be able to use your Meta Avatar in Teams. Microsoft Teams, Microsoft Windows 365, Microsoft Intune, and Azure Active Directory will be available in Quest 2 and Pro. Then Microsoft Chairman and CEO Satya Nadella joined Zuckerberg to discuss a new partnership between the two tech giants that they hope will cement VR as the future of work. He detailed Meta's collaborations with Autodesk, Adobe, and Accenture, companies that brought the metaverse to their remote workers. a Microsoft cameo)Ī lot of Zuckerberg's keynote focused on how VR devices may be used in the workplace. ![]() Work, business, and productivity in the Metaverse (feat. New sensors enable a 360-degree range of motion and new haptics make the virtual world feel even more real. The Pro comes with new controllers, shipped with a detachable stylus tip for writing and sketching in virtual reality. New inward-facing sensors will enable eye tracking as well as more natural facial expressions on avatars, which Meta hopes will make for authentic, lifelike interactions in the metaverse. The magnets that attach them make them easy to remove, so you can see the surrounding environment as you wander through a virtual one. The device also has optional light-blocking gaskets. A virtual workspace looks like screens in front of you, with your living room just beyond. That's partly thanks to those flat pancake lenses, but also to the battery which has been moved from the front to the back of the device, where it curves to rest against your head.įull-color mixed reality, which means it'll overlap graphics over the physical world around you. ![]() In addition to cutting-edge pancake optics that offer 75 percent more contrast than Meta Quest 2, the physical device is smaller and lighter than the Quest 2. The Meta Quest Pro, Meta's highly-anticipated workplace offering, is a major upgrade over the existing Quest 2. ![]() Here's everything you need to know from Meta Connect 2022: Meta Quest Pro This Pro is for professionals. ![]() Beyond introducing a new virtual reality device, Meta detailed all the ways it was trying to expand the metaverse: Through partnerships with other tech companies, licensing deals with media conglomerates, and by adding new body parts to avatars. This year's Meta Connect was all about the Quest Pro, but the company shared a handful of products and updates that also deserve attention.
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